Everything had to be done in a really short amount of time
Quick vellum grain simulation in order to explain from where containers are coming.
Each platform has his own lighting scenario to better emphasis that they are separate places from each other.
As always everything is done inside Houdini and rendered with Redshift. Voice over by Steve Voltts.
I am responsible for all the direction, modelling (except some details on the desk scene), lighting, texturing, FX, post production…